Andrew Braybrook is a software engineer, a former game programmer. He created video games such as Paradroid, Gribbly's Day Out, Uridium and Morpheus. He also programmed the Commodore Amiga conversion of the arcade game Rainbow Islands.
Braybrook started out writing accounting programs for GEC Marconi using COBOL. His first foray into games came while he was playing bass guitar in a rock band with Steve Turner. Steve was writing games for the ZX Spectrum in his spare time and decided to make his break into full-time games production by starting the company which went on to become Graftgold. A few months after its inception, Turner asked Braybrook to join him in the September of 1983.
Braybrook now works as a senior software developer for a large insurance firm.
Andrew worked at Marconi in Chelmsford, where he was a trainee programmer in the computer centre. Using CMS, CICS and Cobol, but few assemblers, he worked with a suite of IBMs. After four years he had become a trainee analyst and programmer. He had always written computer games in his spare time, using Cobol to throw up games rather than text on the firm’s computers.
After two years at this job, his Dad bought Andrew a ZX81, and he began to dabble in Basic. Andrew bought himself a Dragon 32 which he found preferable with its better keyboard and colours to play with. He saw Steve Turner’s work and became interested in it. He began to try to collate his ideas on the Dragon to see what could be achieved. Three months later, Steve Turner invited him to come work with him. In the early days, Andrew focused on the Dragon platform and mainly programming, while Steve programmed for the Spectrum and also did graphics.
Andrew Braybrook loved programing for Amiga and the C64, but after the fall of Commodore and the rise of the PC, he didn't want to work on the PC. He kept working on games with Steve until 1996 and then quit to join an insurance company.
Bubble Bobble also featuring Rainbow Islands (1996), Acclaim Entertainment, Inc.
Virocop (1995), Renegade Software, Time Warner Interactive Ltd.
Empire Soccer 94 (1994), Empire Software
Uridium 2 (1993), Renegade Software
Fire & Ice (1992), Renegade Software
Realms (1991), Virgin Games, Inc.
Ivan "Iron Man" Stewart's Super Off Road (1990), Virgin Mastertronic Ltd.
Paradroid 90 (1990), Hewson Consultants Ltd.
Rainbow Islands (1990), Ocean Software Ltd.
Simulcra (1990), MicroStyle
Magnetron (1988), Firebird Software Ltd.
Alleykat (1986), Hewson Consultants Ltd.
Quazatron (1986), Hewson Consultants Ltd.
Uridium (1986), Hewson Consultants Ltd.
Gribbly's Day Out (1985), Hewson Consultants Ltd.
Paradroid (1985), Thunder Mountain
3D Lunattack (1984), Hewson Consultants Ltd.
3D Seiddab Attack (1984), Hewson Consultants Ltd.
3D Space Wars (1983), Hewson Consultants Ltd.
《Paradroid》是设计师Andrew Braybrook的杰作,任何玩过这款游戏的人,都会把它归于永恒的经典。为1985年Commodore 64家用电脑设计的这款《Paradroid》,还是拥有20关的飞行设计游戏,目的是摧毁由敌人控制的战机。
游戏开始,你得驾驶自己的飞船抓住这些敌人,敌人被用数字001到999标识,代表不同的能量级。你得慢慢积累能力,才能抓住高级别的敌人。《Paradroid》最棒的地方就是改变了小游戏的单一的模式,能够让玩家抓住并控制敌人。
幸运的是,由于《Paradroid》是开源游戏,所以在这款游戏推出20年之后,甚至有Java编写的3D版推出。