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Oliver兄弟(Phillip and Andrew Oliver),英国游戏开发商Blitz Game Studios联合创始人。Blitz Games公司首席执行官Philip Oliver。Andrew Oliver为CTO。
Philip and Andrew Oliver, who started their games business in Philip's bedroom.

1985年的英国。还在学校的17岁双胞胎Oliver兄弟(Phillip and Andrew Oliver)用自己家的一台计算机,23小时开机半小时时间关机冷却,一周七天两人昼夜交替轮轴上机加上机纸双人同时编程,几周后Super Robinhood由Codemasters基于CPC硬件平台发行。现在看截图其颜色和画面与Space Invaders别无二致。
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简介编辑本段回目录

The Oliver Twins are two British brothers, Philip and Andrew Oliver, who started to professionally develop computer games while they were still at school. Their first game, Super Robin Hood for the Amstrad CPC, was published in 1985 by Codemasters. They are most well known for the Dizzy series of computer games.

In 1991, at the age of 22, they started Interactive Studios, now called Blitz Games Studios. Apart from their own games, the Oliver Twins were also responsible for porting a number of other prominent games to the Sega platforms, including Theme Park and Syndicate.

创业故事编辑本段回目录

The first time Philip Oliver realised that he was in the games business was when he and his twin brother Andrew started thinking about their first employee.

"We had been working from my bedroom for a couple of years," he remembers. "We finished sixth form and decided not to go to university, but went to buy a house. We thought 'should we employ people?' but it actually took about a year to make that decision.

"We'd been used to working with each other and knew each other and what we were good at. And we thought other people would be the same, that they'd work as hard – but a lot of people who came in were just after the money."

The twins, who had hit the big time with popular 8-bit platform game Dizzy (published by Codemasters), discovered how to build a business the hard way – sometimes even the simplest things were alien to them because they'd never had proper jobs before.

"We'd never worked for anyone, or even worked in an office environment before: I didn't even know how to use a filing cabinet," he says. "We lost so much in the first year, but then it started to get better."

Prospects improved, but really things haven't changed too much over the years for the Oliver twins – they now run Blitz Games, the same company they founded as Interactive Studios in 1990.

Blitz employs 230 people and concentrates on a string of licenced titles such as American Idol and SpongeBob. As chief executive and chief technology officer respectively, Philip and Andrew still keep an eye on things.

They've had some interesting times over the years, but a few key moments have stuck in their minds.

"The Dizzy thing of course, although it actually took a couple of years to happen. Even though it was a hit back then, I never believed that people would still be asking about it years later," he says. "Also, we backed PlayStation when a lot of people said that Sony were crazy going up against Nintendo and Sega. I remember trying to convince people that it was a good idea."

The business has grown steadily rather than meteorically. "We've never had one of those monumental breaks," he says. "A few times we got so close – Frogger 2 was selling 35,000 copies a week when Atari and Konami fell out and had to be discontinued."

"The UK used to be a hotbed of creativity and thriving businesses … now it's a bit glum," he adds. Then again, he doesn't see much else he could turn his hand to.

"We always knew there would be an industry, but we never projected what we'd do in the future. We were just too busy thinking about what we'd do next week. If you'd have said then that we'd still be going in 20 years, I'd have laughed."

电子游戏高级设计人员证书2005年9月份签发编辑本段回目录

  先前就报道过英国在大学里增加游戏设计这个专业。现在,证书都下来了,还是国际认可的,没人敢置疑了吧。

  英国萨顿库德菲尔德学院,今年计划招生,继续在陪养大量的电子游戏高级设计人员,并由英国商业与技术教育委员会颁发的国际上认可的证书。而在即将到来的九月份的那批毕业生,就可以拿到这种地球上最特别的“证书”。 
  这门课程由Blitz Games游戏发行商辅助教学,Blitz Games是英国比较著名的游戏发行商,它有在游戏界享德高望重,而且可以为学生提供许多实践的机会,还能帮助毕业生找到一份合适、满意的工作。
  Blitz Games的CEO Philip Oliver满腔热情地说:“我们真的很高兴与本国的大学合作,培养下一代游戏设计师。从前,很多人都不看好游戏产业,认为游戏只能是小工业小利率,甚至说游戏不是正规职业,可是当游戏发展到今天,甚至有专家说未来游戏机可能取代电视机,我们真的很高兴,我们走在了这个新兴产业的前面,我们也很希望能培养更多的人才,把这个产业继续壮大下去。”
  据说韩国,这个拥有全亚洲排名第一的网络游戏市场也打算出台这方面的教育政策,中国呢?还要多久,中国可是排在第二啊。 

传微软E3宣布Xbox 360 3D计划编辑本段回目录

即将开幕的E3大展让人备受期待,除了任天堂的裸眼3DS掌机外,近日有消息称微软很有可能在本次展会上宣布Xbox 360 3D计划。

英国游戏开发商Blitz Game Studios联合创始人Andrew Oliver称,微软正准备宣布Xbox 360 3D计划。

Andrew Oliver在近日英国伦敦威斯敏斯特举行的电子论坛上表示:“3D确实备受关注,微软很快就会宣布其3D游戏计划。

虽然Oliver没有具体指出确切时间,但E3开幕在即,微软很有可能在该展会上宣布该3D计划。此前微软已经和LG达成了合作协议,微软Xbox 360主机将绑定LG的3D电视共推3D游戏平台。

传微软E3宣布Xbox 360 3D计划

 二手游戏交易严重影响厂商利润编辑本段回目录

玩家之间相互转让游戏的行为显然会给游戏厂商带来一定的损失,问题是所带来的损失具体有多少?二手游戏的交易量究竟有多大?根据最近的一份统计数据表明, 游戏的总交易次数已经达到了游戏发行数量的4倍.而Blitz游戏工作室的创办者 Andrew Oliver则据此表示,玩家之间的游戏二手交易可能导致游戏厂商的获利数额下降25%。这种推算方法尽管谈不上科学合理,但其所给出的数字仍然令人相当 吃惊。


 
不仅如此,Oliver还认为二手游戏对游戏厂商所造成的危害要比盗版游戏还更大,不过他同时也对这种交易行为表示理解,毕竟目前游戏的售价普遍较高,而且一般玩家在很短的时间内就可以通关,通关后玩家自然会想到把游戏转卖给其它没玩过的玩家,并用转让所得的钱来买另外一款新游戏。

Oliver表示,由于受到二手游戏交易的威胁,因此游戏厂商将纷纷开始转向使用游戏数字发布的方法。无独有偶的是,游戏巨头EA公司最近刚刚宣布将在部分游戏中采取购买买了二手游戏,又想玩到游戏的多人联网部分的玩家收取10美元费用。CNBeta编译  原文:techspot

作品编辑本段回目录

Games created or published by Interactive Studios/Blitz Games Studios
Droplitz Delight (2010)
SFG Soccer: Football Fever (2010) - Published by Blitz 1UP
Dead to Rights: Retribution (2010)
All Star Karate (2010)
Biggest Loser (2009)
Karaoke Revolution (2009)
iCarly (2009)
KrissX (2009)- Published by Blitz 1UP
Fluttabyes (2009)- Published by Blitz 1UP
Mole Control (2009)- Published by Blitz 1UP
Clover: A Curious Tale (2009)- Published by Blitz 1UP
Invincible Tiger: The Legend of Han Tao (Q4 2009)
Droplitz (Q3 2009)
PowerUp Forever (2008)
Buccaneer: The Pursuit of Infamy (2008)- Published by Blitz 1UP
Karaoke Revolution Presents: American Idol Encore 2 (2008)
Are You Smarter Than a 5th Grader? Make the Grade (2008)
Bratz Girlz Really Rock (2008)
Tak and the Guardians of Gross (2008)
Project Aftermath (2008)- Published by Blitz 1UP
Karaoke Revolution Presents: American Idol Encore (2008)
SpongeBob Squarepants - Underpants Slam[1](2007)
Bratz: The Movie (video game) (2007)
Karaoke Revolution Presents: American Idol (2007)
Big Bumpin' (2006)
PocketBike Racer (2006)
Sneak King (2006)
SpongeBob SquarePants: Creature from the Krusty Krab (2006)
Bratz: Forever Diamondz (2006)
Reservoir Dogs (2006)
Pac-Man World 3 (2005)
Bratz: Rock Angelz (2005)
The Fairly OddParents: Shadow Showdown (2004)
Bad Boys: Miami Takedown (2004)
Barbie Horse Adventures: Wild Horse Rescue (2003)
The Fairly OddParents: Breakin' Da Rules (2003)
Zapper: One Wicked Cricket (2002)
Taz: Wanted (2002)
Lilo & Stitch: Trouble in Paradise (2002)
Fuzion Frenzy (2001)
The Mummy Returns (2001)
Chicken Run (2000)
The Little Mermaid II: Return to the Sea (2000)
Frogger 2: Swampy's Revenge (2000)
Action Man: Destruction X (2000)
Action Man: Mission Xtreme (1999)
Glover (1999)
WarGames (1998)
[edit] Games published by Codemasters
Super Robin Hood – November 1985 – CPC, Spectrum, C64, ST, Amiga, NES
Ghost Hunters (video game) – February 1986 – CPC, Spectrum
Grand Prix Simulator – April 1986 – CPC, Spectrum, C64, ST, Amiga
Dizzy - The Ultimate Cartoon Adventure – June 1986 – CPC, Spectrum, C64
Professional Ski Simulator – October 1986 – CPC, Spectrum, C64, ST, Amiga
3D Starfighter – November 1986 – CPC, Spectrum
Fruit Machine Simulator – February 1987 – Spectrum, CPC, C64, ST, Amiga
Treasure Island Dizzy – August 1987 – CPC, Spectrum, C64, ST, Amiga, NES, PC DOS
Advanced Pinball Simulator – October 1987 – CPC, Spectrum C64
Pro BMX Simulator – November 1987 – CPC, Spectrum, C64
Incredible Shrinking Sphere – November 1987 – CPC, Spectrum, C64, ST, Amiga
Fast Food Dizzy – December 1987 – CPC, Spectrum, C64, ST, Amiga, PC DOS
Grand Prix Simulator II – February 1988 – CPC, Spectrum, C64
The Race Against Time – May 88 – CPC, Spectrum, C64
Jet Bike Simulator – September 1988 – CPC Spectrum, C64, ST, Amiga
Fantasy World Dizzy – October 1988 – CPC, Spectrum, C64, ST, Amiga, PC
Ghostbusters II (published by Activision) – August 1988 – CPC, Spectrum, C64, ST, Amiga
Operation Gunship – August 1989 – CPC, Spectrum, C64
Kwik Snax – November 1989 – CPC, Spectrum, C64, ST, Amiga, PC
The CD Games Pack – December 1989 – CPC, Spectrum, C64
Magicland Dizzy – February 1990 – CPC, Spectrum, C64, ST, Amiga, PC
Dizzy Panic! – May 90 – CPC, Spectrum, C64, Master System, Game Gear
Dizzy Prince of the Yolkfolk – August 1990 – CPC, Spectrum, C64, ST, Amiga, PC
Bubble Dizzy – November 1990 – CPC, Spectrum, C64, ST, Amiga, PC
Spellbound Dizzy – December 1990 – CPC, Spectrum, C64, ST, Amiga, PC
Dizzy Down the Rapids – April 1991 – CPC, Spectrum, C64, ST, Amiga
Fantastic Adventures of Dizzy – April 1991 – NES, ST, Amiga, Mega Drive/Genesis, PC, Game Boy, Master System, Game Gear.
Firehawk – September 1991 – NES, ST, Amiga
Crystal Kingdom Dizzy – December 1991 – CPC, Spectrum, C64, ST, Amiga, PC
Robin Hood Legend Quest – February 1992 – ST, Amiga
Aladdin Deck Enhancer – November 1992 – NES
Dizzy The Adventurer – November 1992 – NES (free with Aladdin)
Dreamworld Pogie – Never Released – NES (on Aladdin)
Go! Dizzy Go! – Never Released – NES (on Aladdin)
Wonderland Dizzy – Never released – NES (on Aladdin)
The Excellent Dizzy Collection – November 1993 – Master System, Game Gear

相关链接编辑本段回目录

参考文献编辑本段回目录

http://en.wikipedia.org/wiki/Oliver_Twins
http://www.guardian.co.uk/technology/2008/dec/01/olivertwins

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