David Perry,国际著名游戏设计师,Shiny Entertainment创始人。David Perry可以说是游戏界的传奇人物,其开发过的游戏包括有经典动作游戏《蚯蚓战士》 (Earthworm Jim)和《黑客帝国》 (Enter The Matrix)等。
人物简介编辑本段回目录
David Perry (born 1967) is an Irish video game developer who has created dozens of computer games, the best known of which include Earthworm Jim, MDK, Messiah, Wild 9 and Enter the Matrix. He also founded Shiny Entertainment, where he worked from 1993 to 2006. Shiny created games for many internationally known brands and companies, including Disney, 7 Up, McDonald's, Orion Pictures, and Warner Bros.[1] In 2008 he was presented with an honorary doctorate from Queen's University Belfast for his services to computer gaming.
Perry was born in April 1967 in Lisburn, Northern Ireland, growing up in the towns of Templepatrick and Donegore in County Antrim, attending Templepatrick Primary School and then Methodist College Belfast.
He began writing computer game programming books in 1982 at the age of 15, creating his own games for the Sinclair ZX81. According to an interview with the BBC, Perry stated that his first game was a driving game, "a black blob avoiding other black blobs", which he wrote and sent to a magazine, which printed it. He sent them more games and they sent him a check for GBP£450—a bit of a problem for a teenager who did not yet have a bank account. His work continued though, until he was offered a job making just £3,500/year.
At the age of 17, he moved to London, where he developed games for publishers such as Elite Systems, Mirrorsoft, and Virgin Games, working on titles such as The Teenage Mutant Ninja Turtles and The Terminator.
In 1991, he moved to the United States to work for the American division of Virgin Games, leading the development teams for several award-winning products, including Disney's Aladdin, 7-UP's Cool Spot, and McDonald's Global Gladiators.
David Perry in 1996, with a miniature of Earthworm JimOn October 1, 1993, Perry formed his own company in Laguna Beach, California, Shiny Entertainment, naming the company after the song "Shiny Happy People" by R.E.M.. The company's first game Earthworm Jim was a hit, selling millions of copies on multiple platforms, including Sega Genesis, Super Nintendo and PC. The title character, an "average worm" who stumbled upon a space suit which turned him into a superhero, became immensely popular, and spawned a variety of other types of merchandise: action figures, comic books, and a syndicated television cartoon series on the Warner Kids Network, with the title character voiced on the show by Dan Castellaneta (also known as the voice behind Homer Simpson).
In 2002, Shiny Entertainment was acquired by Atari, Inc. in a US$47M deal, with Perry signed to a longterm contract to continue on as President. Also in 2002, Perry collaborated with the Wachowski Brothers on games in coordination with their Matrix series of movies.[3]
In 2006, resigned from Shiny,[4] and formed GameConsultants.com, a consultancy firm planning to offer executive level video game industry advice, [5] followed by GameInvestors.com, a business-to-business company to help video game development teams get funded.
In February 2008, Perry re-released his Game Industry Map website, a large games database, offered for free, mapping thousands of games and game companies on a map of the world, allowing students and industry employees to look up where games are made and companies based.
Perry is on the advisory board for the Game Developers Conference, and has spoken at industry venues such as E3, CES, Hollywood and Games, Digital Hollywood, iHollywood, SIGGRAPH, Entertainment in the Interactive Age, What Teens Want, The Banff Summit, as well as at major universities such as USC, and MIT.[6] In 2006, he co-hosted the annual Game Developers Choice Awards with Tommy Tallarico.
In November 2008, Perry co-founded Gaikai in the Netherlands, a company planning to release game streaming technology in late 2009.[7]
In June 2009, Perry confirmed that he was involved in developing a title with Michael jackson.
顶级游戏设计师DavidPerry盛大“授课”编辑本段回目录
2007年11月22日消息: 在国内发展了不到8年的网络游戏,人才的培养和相关培训体系建设都还在摸索之中。最近,中国网游行业的领军企业----盛大网络制度化、规范化、专业化的培训体系建设引起了业内的关注。
日前,当今最知名、最受尊敬的游戏设计师之一David Perry到访盛大,并与盛大策划中心的员工以及相关技术人员进行了别开生面的游戏设计讨论会。
David Perry是当今最知名和最受尊敬的游戏设计师之一,曾任Shiny Entertainment公司的总裁,已有25年的丰富从业经验。包括Earthworm Jim(蚯蚓战士)系列、MDK、以及根据电影《黑客帝国》改编的游戏The Matrix和Matrix Online在内的许多精品单机PC游戏都是由他主要创作的。
日本知名策划师岩谷辙先生也曾到过盛大做经验交流,为各项目的负责人做了主题为《如何开发游戏用户喜爱的游戏》的讲座,也谈到了一些业内热门话题,如"人机交互技术对游戏发展的影响"、"游戏项目开发的团队协作"、"日本游戏产业的发展以及与韩国游戏产业的对比"等。这位国际著名游戏策划人在鼓励中国游戏新人时说:"年轻人不要怕自己的策划案不被认可,要坚持不懈,不断尝试,为看到更多玩家的笑脸而奋斗!"
“能和这些顶级的设计师交流,感觉自己的视野一下子开阔了。他们的经验可以让我们少走很多弯路,对我们的职业生涯很有帮助。”一位参加听课的盛大员工表示。
作为行业的开创者,盛大还在企业内部开办了业内著名的“盛大军校”,其创始人、董事长陈天桥以及来自企业内外的行业资深人士亲自给员工和后备干部上课。“盛大军校”建立了完善的内部培训与岗位资格认证的体系,保证每位员工上岗都经过标准、高规格的各项培训,并取得公司内外的相应证书。
日前,盛大网络更是继与复旦、北大等名校合作之后,与著名高校上海交大安泰管理学院达成协议,就培养盛大中层管理干部展开战略合作。近50名盛大员工参与了第一期管理特训营,这次“准MBA”学习的全部费用由盛大网络“买单”。盛大每年还派出20余位员工赴美国、加拿大、日本、韩国交流学习。
“盛大有业内首屈一指的资本和运作实力。而战略培训体系的打造,让我看到了盛大难以逾越的软实力,也确保了其未来的可持续发展。”著名管理学家、上海交通大学安泰管理学院院长王方华如此评价。
史上最暴力的网游《双月》 免费方式编辑本段回目录
Shiny Entertainment创始人David Perry宣布将联合美国著名游戏开发商Acclaim为玩家带来一款《双月》 (2Moons),David Perry称这也许是“史上最暴力”的网络游戏。David Perry可以说是游戏界的传奇人物,其开发过的游戏包括有经典动作游戏《蚯蚓战士》( Earthworm Jim)和《黑客帝国》(Enter The Matrix)等。
《双月》将以完全免费的形式提供给玩家。这款奇幻游戏将依赖于广告来获利,所有的广告将出现在游戏的用户界面(UI)上,而不会出现在游戏世界中。更让玩家们欣喜的是,是否观看游戏中的广告可以由玩家来选择。如果你不喜欢,可以关闭广告。
Perry解释道:“这就像看付费电视一样,你要观看一场迈克泰森的拳击赛要花四十美圆。可是要是你打开屏幕的右下角的广告,你就可以免费看了。”这种模式将允许玩家完全关闭游戏中的广告,并且不用多花一分钱,而对于有耐心观看广告的玩家则有经验值或者奖品作为奖励。
这款游戏目前正由Acclaim美国和韩国两地的开发人员合作进行开发。预计将在明年第二季度发布。游戏定为M级,将主要面向成年玩家。(注:按照娱乐软件评级理事会的分级标准,M级游戏包含的内容适合于17岁以上人群。)
PSP2取消UMD,有望今秋上市?编辑本段回目录
2009-2-26消息:新一代PSP,即传说中的PSP2将不再使用UMD,Acclaim公司的首席创意总监David Perry日前向外界透露,他还表示自己已经接触了索尼内部的开发人员,并获悉了PSP2有望在今年秋天上市的可靠情报。
“我得到消息说索尼的PSP2最终被确定了。而且感谢上帝,他们这次取消了愚蠢的耗电大户UMD光驱。这让人感到很兴奋。”David在他的Twitter和Facebook上这样写道。
David没有说明他自己是否已经见过了PSP2的原型机,但强调说他所获得的情报来自索尼内部而且绝对可靠,他甚至向媒体表示PSP2最早有望在今年秋天就推出。
“我跟负责这部分工作的开发者有过接触。”David对记者说:“我知道这些开发者已经在着手从事新机型的开发,这就意味着他们至少已经有了原型机。另外我听说秋天发售的可能性很高。”
David说他对索尼最终决定取消UMD的做法感到非常高兴,因为他从很早以前起就一直建议索尼尽早行动占领下载游戏市场,不要让苹果抢了先机。现在苹果在App Store游戏和软件发布方式上所获得的巨大成功正应验了他当初的推断,相反,PSP现在却陷入了游戏资源匮乏的窘境……
David所透露的这些消息,是最近几个月风起云涌的众多PSP2传闻中的最新版,之前我们还见过来自各种各样“绝对可靠”的消息渠道的有关PSP2的消息,比如PSP2将使用触摸屏或是PSP2将采用滑盖设计等等。遗憾的是到目前为止,其中的任何一个都没有得到象样的证据支持。
没有了UMD,PSP游戏剩下的出路就只有数字下载一条。David相信100%的数字化是PSP今后的必由之路,就像苹果过去几年已经被证明成功的经验一样,PSP的完全数字化将帮助索尼缩短与用户之间的距离,从软件销售额中获取更多也更直接的利益,此外还可以彻底杜绝二手游戏的问题。
数字下载的好处其实众所周知,剩下的问题就是如何让PSP兼容以往已经发行过的游戏软件,对于(正版)用户来说这一点无疑至关重要。对此David表示,索尼已经准备好了解决之道,那就是通过PSN逐步提供所有已上市PSP游戏的下载。
总的来说,尽管David信誓旦旦地坚称PSP2的消息绝对可信,但就他所描述的数字下载发布及零售解决方案来看,依然显得比较模糊,而且有些部分也存在疑问。当然,我相信完全数字化的游戏发布时代终会来临,但是不是现在?能不能在PSP上被实现?姑且还是要打上一个问号。